Who are the panelists ?

 PlaceholderShadow Rebecca Cohen-Palacios is a dedicated community organizer (Pixelles, GameLoop Montreal), public speaker & advocate for diversity/gender in video games and UI artist/developer at Ubisoft Montreal. @rebheartsyou
Rebecca Cohen-Palacios
UI Developer, Ubisoft and Co-founder/Director, Pixelles
Rebecca Cohen-Palacios is the co-founder and director of Pixelles which is a Montreal-based, non-profit organization dedicated to women. Pixelles empowers more women (as well as non-binary/genderqueer folks) in games through free programs, workshops, mentorship, mid-career support and community building. Professionally, Rebecca is a hybrid UI artist and developer currently working on an Assassin’s Creed Origins at Ubisoft Montreal. Her shipped titles include Shape Up (Kinect) and Assassin's Creed: Syndicate. Before switching into the games industry, Rebecca spent six years designing interfaces for web, apps and digital experiences. In her spare time, Rebecca mentors and teaches accessible workshops in collaboration with other organizations such Ladies Learning Code, TAG Lab, Kids Code Jeunesse, and Montreal’s public libraries. She also co-organizes the games unconference, GameLoop Montreal, which encourages open, inclusive discourse and critique of games development, culture, and methodologies.